Each time a prominent awards ceremony approaches, you'll find an outcry for introducing fresh award types to recognize overlooked contributions and satisfy the spirits of followers who have specialized interests.
Another commentator made the case advocating for terror-themed awards. It would be amazing. So would tabletop games, representing someone's personal cause. Yet I need to apologize in advance if I try to elbow in front just as with other single-minded supporters, I possess a compelling case for why my demand remains most pressing and significant. Here's the proposal: It's essential to create an award type for logic-based games.
Categorizing Game Types
Categorizing art by genre defies precise measurement; it’s very subjective, and typically spark debates and end in fuzzy definitions. There’s a reason film award organizations don’t do it. But it is an essential concession for the industry of video games, showing incredible range it's challenging to consider them as a single art form.
For comprehensive acknowledgment of achievement in video games to be recognized, and to ensure all game types to compete fairly, classification by type becomes crucial.
Present Award Structure
Prominent interactive entertainment events presently include genre categories for Action, Adventure-action titles, Role-Playing, Fighting, Sim/Strategy, plus athletic and racing experiences. Between them, these award types successfully include a lot of ground, making space possible for numerous titles.
This doesn't apply to brain-teasing titles. No suitable classification appears to accommodate them. Examine these examples from recent excellent titles, showing diverse approaches: the architectural riddles of one title, fast-paced pattern recognition in a different title, and the sweetly sociological logic puzzles in another game. Which classification works within current classifications? Unfortunately, nowhere.
The Representation Problem
There are dozens outstanding logic titles launched regularly that have no home during gaming ceremonies, except when they manage to fit for categories like Handheld titles, VR/AR Game, or the extremely competitive small studio competitions.
- A renowned logic title wasn’t nominated in any category in 2014
- A different innovative game missed out that year
- Popular arranging title was overlooked that year
- Only a few puzzle games scraped into small studio or handheld classifications
Value of Brain-Teasers
Commonly they're small games, however the design behind logic titles holds tremendous importance. Iconic mobile puzzle games count as most popular titles worldwide maintaining this status for an extended period.
The iconic tile-matching title competes with well-known building titles for the title of highest-selling title ever; it’s also in the running as greatest title ever. Logic titles represent cornerstones within interactive entertainment, and engaging with almost every other genre.
Proposal and Rationale
Brain-teasers wouldn't encounter this problem. You could fill five nominees interesting, varied, worthy titles annually without trouble — perhaps, with difficulty, given the need to exclude so many good games out.
To emphasize again, these are games lacking appropriate categories in important events. Brain-teaser creators function at the hard edge game development, creating some of essential manifestations within interactive entertainment. Just like movie stunt professionals, they deserve recognition. Don't make them wait decades.